With the evolution of recent media outlets, many have moved into what’s called “transmedia” to execute full
Halo "Fan Fiction" tells the story where the games leave off
storytelling. This means that to get the full, rich experience of a story, one must experience it on many levels, including video games, books, and film. Some well known examples are:
Halo (video & board games, movies, comics, books)
The Matrix (Movies, video games)
World of Warcraft (video games, books, trading cards, fan videos)
All these franchises have another thing in common: their immersive nature. They all have applauded, deep storylines, ones strong enough to contain various outlets. It takes a special type of story to not only be able to pull off transmedia, but to succeed in it; to get the fans into it. It begins
The various parts of the Matrix Saga
with a single piece, a game, a book, a movie, that does not only create a linear plot. It has to be open ended, leave fans wanting more. It has to not just create one story. It has to create a universe. An alternate reality that others will want to live in. Because the main attraction of any of these media forms, from books to video games, is that they allow the consumer to live a life that is not theirs, maybe even that is not possible in the “real world”. That’s the nature and attraction of simulation. Some would say it’s also the danger of it, but as with anything else, self-control is the key. Everything should be taken in moderation.
I think that what these immersive universes do for us, so long as we don’t allow them to consume us, is important. People today are more stressed than ever before, with the Job Market down, the economy in questionable shape, and an altogether uncertain future. These transmedia juggernauts allow an escape. used properly, they can keep us sane.
A little fun is good for everyone.
![Look Ma, I'm [Media] Literate!](http://lookmaimliterate.files.wordpress.com/2010/10/cropped-images.jpg)

